deviant art





Login
Join deviantART for FREE Take the Tour Lost Password?
Deviant Login
Shop
 Join deviantART for FREE Take the Tour
Group Info Group Founded 2 Years ago Statistics 1,504 Members
108,858 Pageviews1,699 Watchers
From the Krita team:
The Krita team is proud to announce the release of Krita 2.4. Krita 2.4 is the second release of Krita that is ready for end users, and the first that is ready for professional digital artists. With many powerful brush engines and unique features as multi-hand and mirrored painting, Krita supports creating concept art, storyboards, textures, matte paintings and illustrations. Krita is already used by artists around the world.

Krita 2.4 adds new brush engines, many improvements to the existing brush engines and new productivity features like mirrored painting, plus important improvements in performance and compatibility with other applications. Ramon Miranda and Timothee Giet have assembled a brand new pack of patterns, gradients, brush tips and brush presets. Artists can exchange all these resources through the Get Hot New Stuff sharing server. Your strokes now can not just be influenced by tablet pressure, but by many more options, ranging from perspective guides to time and distance.

For an in-depth look at Krita 2.4 and more examples of art created with Krita, you can download the About Krita 2.4 PDF. For reviewers, the Krita press kit contains the PDF plus high-res screenshots featuring artwork and new features.

Krita 2.4 is already packaged for many Linux distributions, and there is an experimental installer available for Windows as well. Check the Download page for more information.

With this release, we are also releasing the contents of the Comics with Krita DVD. You can watch the tutorial videos on Timothee's Youtube channel, or download the entire contents using BitTorrent (or grab the torrent directly). You can also support Krita and order the physical copy!


Check out their dA group or art forum, where you can see some nice artwork!
Hey guys!

I am Zsolt from Freezing Moon, and I'd like to ask you a simple question:
What was the most common issue for you, the biggest problem really, when you started modeling with/using Blender? Let it be the old-school 2.49, or the awesome new 2.6, or even an entirely different modeling app!

(We can't really help with other modeling package's technical stuff, so if it's technical, stay with Blender questions).

My biggest issue was, that how much tris/polys can I use for a game object? Another one is still bothering me sometimes: how to group stuff properly?

If you guys had some questions bugging you, or you still have problems like those, feel free to share your thoughts, lets talk it over! If we get enough feedback, I promise to do an in-depth tutorial video explaining things.



Edit:
I'd like to create the Top 10 newbie questions and issues about Blender 2.5, 2.6 list. So, whatever you came along, saw in forums, or did yourself, don't hold back. (Not having stuff on 0;0;0, applying modifiers all the way, oversizing, orientation problems, etc)
More Journal Entries

Admins


#Blender-Club

:bulletgreen: This group is dedicated to the infamous and revolutionary 'all-in-one creation suite' called Blender.

:bulletgreen: Blender is a free, open source, cross platform wonder application that's about 25 MB, with which you can make 2D and 3D artwork, animations, games, do video editing, and more.

:bulletgreen: You can download Blender for free from here.

:bulletgreen: We love Blender and we want to showcase the best of it and create an awesome community, so feel free to join in! :-)



:bulletblue: Feel free to join our group, all requests to join are automatically accepted!

:bulletorange: Please read the submission rules on the group home page before submitting your artwork to the group.

:bulletorange: Affiliates are required to have at least 50 members and some topic in common, also the group who wishes to affiliate must also have the Affiliates widget, preferably somewhere easy to see.



We are not affiliated or associated with the Blender Foundation.

Founder



Co-Founders



Affiliates

:iconsketchdumps: #SketchDumps :iconblenderartists: #BlenderArtists :iconfans-of-octane: #Fans-of-Octane Octane Render Art Group :icon3d-step-by-step-help: #3D-Step-by-Step-Help We are here to Help!!! :iconthe3dartistclub: #The3DArtistClub One of the Biggest 3D Clubs! :icon3d-asuarus: #3D-Asuarus Supporting 3D Artists since 2006 :icon3d-i-vision: #3D-i-VISION It's time to enjoy 3D arts! :iconlowpolyworkshop: #LowpolyWorkshop :iconlinux-users: #linux-users Linux enthusiastic deviants :icon3-d-art: #3-D-ART Welcome to the 3rd Dimension :iconmypaint: #MyPaint Open Source Painting :iconcycles-3d: #Cycles-3D The new Blender engine Cycles ! :iconinkscapers: #Inkscapers Inkscape Community :icon3ddivas: #3Ddivas :iconancient-beast: #Ancient-Beast Online Turn-Based RPG :icon3d-artists: #3D-Artists Supporting 3D Artists :iconrandomcontrol-team: #RandomControl-team rendering technologies :iconsynfig: #synfig :iconperfect-3d: #Perfect-3D :iconluxrender: #Luxrender GPL unbiased rendering engine :iconthe3dsociety: #The3DSociety Thee 3D Community. :icon3d-anime: #3D-Anime Bringing Anime to 3rd dimension :iconubuntu-artists: #Ubuntu-Artists Users, Designers and Fans :icon3devpinoy: #3DevPinoy 3d PINAS :iconopenartists: #OpenArtists for artists using free software :iconblendergameart: #BlenderGameArt "3d meets community" :iconindigo-renderer: #Indigo-Renderer Indigo Renderer :icon3dlaraworks: #3DLaraWorks Lara Croft 3D! :iconc4dusers: #C4DUsers :iconc4dunlimited: #C4DUnlimited Full of HyperNERDS

Weekly Stats

0
15
112
0
0
nothing happening
15 accepted
93 accepted, 19 denied
nothing happening
nothing happening

Activity

You're not here because you're not logged in
  • :iconjuliaofukai:
    ~juliaofukai
    Visited here 14 minutes, 36s ago
    Isn't a member
  • :iconfuzzypug:
    ~FuzzyPug - Members
    Visited here 22 minutes, 55s ago
    Submitted a deviation today
  • :iconilovel31597:
    ~ILoveL31597 - Members
    Visited here 50 minutes, 36s ago
    Hasn't contributed yet
  • :iconendlessillusionx:
    ~Endlessillusionx - Members
    Visited here 57 minutes, 42s ago
    Submitted a deviation 1 week, 6 days ago
  • :iconzarratheinvader:
    ~ZarraTheInvader - Members
    Visited here 1 hour, 24 minutes ago
    Submitted a deviation today
  • :iconwolfenrayne:
    ~Wolfenrayne
    Visited here 2 hours, 1 minute ago
    Isn't a member
  • :iconkaisaki1342:
    ~kaisaki1342 - Members
    Visited here 2 hours, 51 minutes ago
    Submitted a deviation yesterday
  • :iconrobertstudio22:
    *RobertStudio22
    Visited here 4 hours, 40 minutes ago
    Isn't a member
  • :iconsycart:
    *Sycart - Members
    Visited here 5 hours, 41 minutes ago
    Submitted a deviation yesterday
  • :iconmusashimiyamoto1:
    ~MusashiMiyamoto1 - Members
    Visited here 5 hours, 51 minutes ago
    Submitted a deviation 3 days ago

Newest Members

Gallery Folders

Submission Rules

:bulletpink: Please read! :bulletpink:
You will run the risk of having your work rejected, or even becoming banned from the group, if you do not follow these simple rules when submitting your work to us.

:bulletorange: You are allowed to submit a maximum of 5 deviations per week to the group. This is more of a warning, as deviantART will not allow you to submit further deviations when this limit is reached.
:bulletred: This group is a show-case! We don't collect everything just because it was made in Blender. We appreciate quality over quantity, so don't let it surprise you if your work gets rejected. Self-moderation is vital when submitting your work to us.
:bulletred: Submissions must specify in the description that they were made with Blender, or in the case of multiple applications being used, what was Blender's role was in the process. We're a group that showcases what Blender can do, not what, for example, 3ds Max can do. Please make it easy for us to verify that your work was made in Blender, by mentioning it's role in the description.
:bulletred: Submissions must be made to the proper galleries! Please carefully decide what gallery you would like your work to be shown in, as we will reject any submissions that have been submitted to an inappropriate gallery. Teacups and saucers are not characters! =P
:bulletorange: Some galleries contain descriptions of what work can be submitted to them, so if you are unsure where to submit, head to our galleries page and click on one to find out more!
:bulletred: Avoid duplicate submissions. Please don't submit two similar deviations, such as a re-render from another angle. Choose the one render that you would like to have featured on our group. Remember, you can always link to other versions of the render in your description.
:bulletgreen: An exception to the previous rule is with deviations submitted to the Work In Progress gallery. You may submit multiple renders of the same subject to the WIP gallery, provided the time between each submission is long enough to justify significant progress has been made.

Comments


:icon:
Add a Comment:
 
:icondeviantvicky:
~kaisaki1342's flower was rejected why? It's completely different than her other ones. Please reconsider

--
Everything3D chatroom [link]
Thanks very much for all of the Favorites! :+fav:
Reply
:icondobz116:
Accepted it, I just find the gallery can get a little clustered if we accept too many similarly styled deviations in a row.
Reply
:icondeviantvicky:
Understandable :D Thanks for accepting it :handshake:

--
Everything3D chatroom [link]
Thanks very much for all of the Favorites! :+fav:
Reply
:iconthesilentnumber:
~TheSilentNumber May 15, 2012  Hobbyist General Artist
Last chance to help fund Tube, an upcoming Blender film affirming the viability of free software for animators everywhere!

[link]
Reply
:iconmishrafathom:
Hello All you Blender users :D!~ I am new to blender and would like to ask a question. :D

I see that i can Export FBX from Blender but there is no Option To import FBX from blender ? is there no importer i can download ?!?

Thanks for your help:D need an Answer asap!

--
Check out my !! ANIMATION!! work [link]
Bunnys please help feed? Click here to give Bunny FOOD
[link]
.(\ /)Food...(|/)nomz preez :(
(o.O)Preez('.')
(U.U).........(.U)o
Reply
:icondobz116:
Looked at the FBX script and the wiki page for it, it indeed does seem that there is no FBX importer.
Reply
:iconalphaprimesaviour:
~AlphaPrimeSaviour May 5, 2012   General Artist
Just want to ask a simple question regarding Cycles 2.62, what is actually the minimum amount of samples to render at to minimize noise for indoor scenes?

Regards

--
Perfectionism is a lack of lazyness...
Reply
:icondobz116:
Really depends on your scene, whatever has little noise :)

If you have lots of glass and glossy materials in your scene I'd aim for the thousands, if not tens of thousands. Under 1000 samples should be sufficient for mostly scenes with diffuse.
Reply
:iconalphaprimesaviour:
~AlphaPrimeSaviour May 9, 2012   General Artist
I've got a tron light cycle that I'm rendering with a light block above the scene to fake the studio lights, no fancy environment, just an indoor render studio.

--
Perfectionism is a lack of lazyness...
Reply
Flagged as Spam
:iconyoj-dnalreven:
~yoJ-dnalreveN Apr 23, 2012  Hobbyist Artist
Ok tutorials please, tutorials! I am a beginner I am currently work with blender, working different meshs, paints. And I desire to get into animation; my goal is to get my 3D art realistic. Even when it is animation, that you can tell what is real and what is 3D fiction. So I really would like some tips, on different things.

--
The heat hits his mouth as the blood trickles slowly
The taste is addictive, so rich and so warm
Reply
Hidden by Owner
Hidden by Owner
Hidden by Owner
(1 Reply)
Hidden by Owner
:iconyoj-dnalreven:
~yoJ-dnalreveN Apr 24, 2012  Hobbyist Artist
Ok :thanks::wave:

--
The heat hits his mouth as the blood trickles slowly
The taste is addictive, so rich and so warm
Reply
:icondeviantvicky:
Stop in my chatroom, I'll help you
[link]

--
Everything3D chatroom [link]
Thanks very much for all of the Favorites! :+fav:
Reply
:icondreadknight666:
~DreadKnight666 Apr 25, 2012  Professional Digital Artist
Also, I don't advice going for realism at first, because it's pretty hard to achieve and your characters could easily fall into the "uncanny valley" thingy. So go for something cartoony / stylish instead for now.

--
Online PvP TBS game project with creatures and monsters - #Ancient-Beast
Reply
(1 Reply)
:icondr-pen:
Hello Blender-club group. I have a question regarding the Bone Sketching tool.

I've been looking on the blender wiki manual about this feature:

[link]

However, it doesn't appear to be working. I'm in edit mode with a bone selected and I keep on pressing P and instead, the Blender Game engine appears. Furthermore, I cannot find the Bone Sketching option in the Armature menu. Can any of you please help me out with this problem?

Thanks in advance.
Reply
:icondreadknight666:
~DreadKnight666 Apr 23, 2012  Professional Digital Artist
Well, game engine should *ONLY* start in object mode afaik.

Your link is fail btw.

--
Online PvP TBS game project with creatures and monsters - #Ancient-Beast
Reply
:icondr-pen:
Here's the updated link:

[link]
Reply
:icondreadknight666:
~DreadKnight666 Apr 28, 2012  Professional Digital Artist
Still happening with 2.63?

--
Online PvP TBS game project with creatures and monsters - #Ancient-Beast
Reply
(1 Reply)
:icondobz116:
I've added descriptions to most gallery folders, please take a look if you're unsure where to submit :)
Reply
:icondobz116:
Oh, and if you would still like to discuss the new logo, feel free to do so here.
Reply
:icon:
Add a Comment: