You will run the risk of having your work rejected, or even becoming banned from the group, if you do not follow these simple rules when submitting your work to us. Bacon.
You are allowed to submit a maximum of 5 deviations per week to the group. This is more of a warning, as deviantART will not allow you to submit further deviations when this limit is reached.
This group is a show-case! We don't collect everything just because it was made in Blender. We appreciate quality over quantity, so don't let it surprise you if your work gets rejected. Self-moderation is vital when submitting your work.
Submissions must specify in the description that they were made with Blender, or in the case of multiple applications being used, what was Blender's role was in the process. We're a group that showcases what Blender can do, not what, for example, 3ds Max can do. Please make it easy for us to verify that your work was made in Blender, by mentioning it's role in the description.
Submissions must be made to the proper galleries! Please carefully decide what gallery you would like your work to be shown in, as we will reject any submissions that have been submitted to an inappropriate gallery. Teacups and saucers are not characters!
Some galleries contain descriptions of what work can be submitted to them, so if you are unsure where to submit, head to our galleries page and click on one to find out more!
Avoid duplicate submissions. Please don't submit two similar deviations, such as a re-render from another angle. Choose the one render that you would like to have featured on our group. Remember, you can always link to other versions of the render in your description.
An exception to the previous rule is with deviations submitted to the Work In Progress gallery. You may submit multiple renders of the same subject to the WIP gallery, provided the time between each submission is long enough to justify significant progress has been made.
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These are pieces selected by group administrators, showing a high amount of technical skill, composition and/or story telling.
We require your feedback to get work in here, so please send us a group note if you'd like to see something (yours or someone else's) in here!
6 Tips For a More Realistic Render!Over the time I’ve been interested in CG, I’ve seen a lot of renders. And often I see amazing scenes that for some reason still look fake. They have perfect lighting, Perfect textures, perfect topology in there models.6 Tips For a More Realistic Render! by Regus-Ttef
But somethings still wrong, they are too, well.. Perfect! And that’s what this article is all about. Getting rid of perfectly rendered images and perfect cubes and making them look imperfect. So read on and find out how!
1. Depth of Field
Depth of field is a very important thing you can do to make your render realistic. Almost every real photograph has it. Even when you take a picture with your iPhone it focuses on something. Sometimes you can just barely notice it. but it’s always there.
Blender’s Camera has dof (Depth of field) build right in. Just scroll down to the “Depth of field” tab and set the “Aperture” to “F/stop” and set the F/stop number