You will run the risk of having your work rejected, or even becoming banned from the group, if you do not follow these simple rules when submitting your work to us. Bacon.
You are allowed to submit a maximum of 5 deviations per week to the group. This is more of a warning, as deviantART will not allow you to submit further deviations when this limit is reached.
This group is a show-case! We don't collect everything just because it was made in Blender. We appreciate quality over quantity, so don't let it surprise you if your work gets rejected. Self-moderation is vital when submitting your work.
Submissions must specify in the description that they were made with Blender, or in the case of multiple applications being used, what was Blender's role was in the process. We're a group that showcases what Blender can do, not what, for example, 3ds Max can do. Please make it easy for us to verify that your work was made in Blender, by mentioning its role in the description.
Submissions must be made to the proper galleries! Please carefully decide what gallery you would like your work to be shown in, as we will reject any submissions that have been submitted to an inappropriate gallery. Teacups and saucers are not characters!
Some galleries contain descriptions of what work can be submitted to them, so if you are unsure where to submit, head to our galleries page and click on one to find out more!
Avoid duplicate submissions. Please don't submit two similar deviations, such as a re-render from another angle. Choose the one render that you would like to have featured on our group. Remember, you can always link to other versions of the render in your description.
An exception to the previous rule is with deviations submitted to the Work In Progress gallery. You may submit multiple renders of the same subject to the WIP gallery, provided the time between each submission is long enough to justify significant progress has been made.
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These are pieces selected by group administrators, showing a high amount of technical skill, composition and/or story telling.
We require your feedback to get work in here, so please send us a group note if you'd like to see something (yours or someone else's) in here!
3d Tutorial: Interlocked Star Nest | Blender 2.77Based on my last tutorial for 3dsMax, in this video, we recreate the techniques and strategies to model an Interlocked Star Nest in Blender 2.77. The result is a twisted star ball sculpture which could be translated into an interesting design element, or exported as STL for 3d printing with SLA or SLS technology. I hope you enjoy this tutorial, and please don't forget to like or subscribe to my channel for more!