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Submission Rules

:bulletpink: Please read! :bulletpink:
You will run the risk of having your work rejected, or even becoming banned from the group, if you do not follow these simple rules when submitting your work to us.

:bulletorange: You are allowed to submit a maximum of 5 deviations per week to the group. This is more of a warning, as deviantART will not allow you to submit further deviations when this limit is reached.
:bulletred: This group is a show-case! We don't collect everything just because it was made in Blender. We appreciate quality over quantity, so don't let it surprise you if your work gets rejected. Self-moderation is vital when submitting your work to us.
:bulletred: Submissions must specify in the description that they were made with Blender, or in the case of multiple applications being used, what was Blender's role was in the process. We're a group that showcases what Blender can do, not what, for example, 3ds Max can do. Please make it easy for us to verify that your work was made in Blender, by mentioning it's role in the description.
:bulletred: Submissions must be made to the proper galleries! Please carefully decide what gallery you would like your work to be shown in, as we will reject any submissions that have been submitted to an inappropriate gallery. Teacups and saucers are not characters!
:bulletorange: Some galleries contain descriptions of what work can be submitted to them, so if you are unsure where to submit, head to our galleries page and click on one to find out more!
:bulletred: Avoid duplicate submissions. Please don't submit two similar deviations, such as a re-render from another angle. Choose the one render that you would like to have featured on our group. Remember, you can always link to other versions of the render in your description.
:bulletgreen: An exception to the previous rule is with deviations submitted to the Work In Progress gallery. You may submit multiple renders of the same subject to the WIP gallery, provided the time between each submission is long enough to justify significant progress has been made.
:bulletgreen: Feel free to reward me, ~DreadKnight666 with points :points: as moderating this large group takes time & energy [link]
Hello! I'm working on a free open source browser based game for several years now with quite a few people www.AncientBeast.com [link]
Blender and a lot of other foss tools are being used in the pipeline.

There will be a 0.2 release in about 2 weeks. I want to celebrate that by having more artists draw one of more of the 50 creatures from the game, see the bestiary [link] or media sections [link]

(Tip: in bestiary you can click the progress widgets under the cards in order to find higher resolution artwork or lineart)

So if having fun drawing those neat beasts isn't enough, there's more to it, just check out the list below! ;)

* the drawings will rewarded with about 20 dA points (less or more!)
* will be featured on the website's fan art section [link] (or artwork section if really good!)
* on twitter [link]
* on facebook [link]
* on G+ [link]
* in a nice youtube video, along with your username and link (that will also show up on the website)
* in the official dA group
:iconancient-beast:

So now's your chance for a bit of fame and fortune!
Quality contributors will get commissioned for more work.

Best Regards,
Vali (project leader)
Several individuals and 3D groups here on DeviantArt have tried to launch their own chats, which have met with various degrees of success, staying active for a while then dying.


Currently, there really aren't any active chatroom where you can discuss and get help on 3D work.

That's why The 3D Chat has been created.



This chatroom doesn't advertise any specific groups, and will hopefully become a hub for all 3D artists, and use members from many different groups to administrate and keep it active.

Loaded up the top are various useful articles, tutorials and resources so that you can still get help and inspiration even when there's nobody else there.

We're also looking to add mentors, experienced 3D artists willing to give critique and advice in real time chat!

`Cymae's looking for some active people willing to join in the chat and help moderate it.

Come have a look!
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#Blender-Club

:bulletgreen: This group is dedicated to the infamous and revolutionary 'all-in-one creation suite' called Blender.

:bulletgreen: Blender is a free, open source, cross platform wonder application that's about 25 MB, with which you can make 2D and 3D artwork, animations, games, do video editing, and more.

:bulletgreen: You can download Blender for free from here.

:bulletgreen: We love Blender and we want to showcase the best of it and create an awesome community, so feel free to join in! :-)



:bulletblue: Feel free to join our group, all requests to join are automatically accepted!

:bulletorange: Please read the submission rules on the group home page before submitting your artwork to the group.

:bulletorange: Affiliates are required to have at least 50 members and some topic in common, also the group who wishes to affiliate must also have the Affiliates widget, preferably somewhere easy to see.



We are not affiliated or associated with the Blender Foundation.

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Co-Founders



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:iconrandomcontrol-team: #RandomControl-team rendering technologies :iconblenderncc-1701: #BlenderNCC-1701 To Boldy Create _ll// :iconindigo-renderer: #Indigo-Renderer Indigo Renderer :iconthe3dsociety: #The3DSociety Thee 3D Community. :iconlowpolypix: #LowPolyPix Where it all started :iconblenderartists: #BlenderArtists :icongame-art: #Game-Art Game development starts here! :icon3d-asuarus: #3D-Asuarus Supporting 3D Artists since 2006 :iconthe3dartistclub: #The3DArtistClub One of the Biggest 3D Clubs! :iconancient-beast: #Ancient-Beast Online Turn-Based RPG :icon3-d-art: #3-D-ART Welcome to the 3rd Dimension :icon3dlaraworks: #3DLaraWorks Lara Croft 3D! :iconubuntu-artists: #Ubuntu-Artists Users, Designers and Fans :iconsynfig: #synfig :icon3ddivas: #3Ddivas :icongimpdome: #GimpDome Gimp Dome :icon3-dimensions: #3-Dimensions We are here We are waiting [-_-] :iconanimationguildphils: #AnimationGuildPhils http://animeguildphils.tk/ :iconperfect-3d: #Perfect-3D :iconblendergameart: #BlenderGameArt "3d meets community" :iconalchemyart-group: #Alchemyart-group :iconlinux-users: #linux-users Linux enthusiastic deviants :iconblenderrenders: #BlenderRenders It's Over 9000 samples! :iconlowpolyworkshop: #LowpolyWorkshop :icon3d-graphics: #3D-Graphics Digital art group. :icon3d-planet: #3D-Planet 3D stock & resources :icon3d-step-by-step-help: #3D-Step-by-Step-Help We are here to Help!!! :iconc4dunlimited: #C4DUnlimited Full of HyperNERDS :icongimp-blender: #GIMP-Blender :iconrawtherapee-users: #rawtherapee-users

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Comments


Add a Comment:
 
:iconn3m0ck:
Will any1 help me to do Mecha in Blender?
Reply
:iconblack-light-studio:
Mood: Tired =black-light-studio Apr 3, 2013  Student Digital Artist
Just woundering if you guys have noticed how much unrelated stuff people put in the
browse.deviantart.com /resources /tutorials /appreference /blender/
it's horrible, what have they done. (and my guess is that if we report it now it will take half a year before DA does anything, knowing their general response time)
Reply
:icondreadknight666:
~DreadKnight666 Apr 3, 2013  Professional Digital Artist
Not sure if they'll even do anything. Meh.
Reply
:icondreadknight666:
~DreadKnight666 Mar 26, 2013  Professional Digital Artist
Hello! I'm doing a free open source game project [link] :iconancient-beast: I could use more support and points in order to commission artists around to get more artwork done for the game, so please consider donating a few points, I have a donation pool in my profile or just click here [link]
Reply
:iconkawaiipleasewait:
~KawaiiPleaseWait Mar 23, 2013  Student Digital Artist
I'm derp.
:iconderpplz:
How i can use Blender with mmd model?
Reply
:icontiffli:
Hello guys ^^!
Im new in moding in blender - yes like most of people - and im using blender 2.66. I was looking for some tutorial for changing some models so that can help me do it - but it always not clear - im confused in them T-T.
I want change models from here:
[link]
I was using tutorials but for 2.49 - and i was totally lost! Different outlok - different buttons places to use - im lost there T-T.
If ANYONE can do some good and clear tutorial for BLENDER 2.66 - not some old versions - PLEASE DO IT :(. I really wanna use models from this site but i dont know how to do il - its like licking lollipop thru glass!
Please - take your time - but do it - it will probably help not only me, but others too.
Reply
:iconkappel1101:
~Kappel1101 Apr 26, 2013  Hobbyist Digital Artist
Send me a message if you still need help
Reply
:icontiffli:
actually im on blender 2.49 now so tutorials are fine :D! But - in future - its good to hawe things like this in group ^^!
And i think older is better XD!
Reply
:iconkappel1101:
~Kappel1101 Apr 26, 2013  Hobbyist Digital Artist
The newer versions are where it's at... You just have to endure the changes. But anyways, if you download an obj file or a 3ds file you just go to import and pick what file type it is and it should bring it up. If you don't have the 3ds enabled you'll have to go into the user presences and enable it... Sadly if you have an obscure file type you'll have to find the python script or make it on your own... Which sucks for people that don't know python or scripting. Anyways best of luck with the older version and I hope I made a bit of sense regarding the newer version.
Reply
(1 Reply)
:icondiasmon:
Hello, i am new with blender, and i have a problem, i try to instal python 2.6.x on blender 2.49b, i got a lot of info of what version do i need and where can i download it, but not a single word on how to install it, there is no .exe, now readme.txt, please tell me where the heck i put the files i got in the zip, what do i have to do with them, and please don't send me to blender.org or python.com, i've read all there, and nothing usefull was found... please help!
Reply
:icondreadknight666:
~DreadKnight666 Mar 10, 2013  Professional Digital Artist
Why that ancient version?
Anyway, it might have a MSI file, which is an installer.
Reply
:icondiasmon:
beacuase YSFblender plugin/script was created specially for that version... eitherway i installed it everywhere i could, i mean there are a bunch of copies here and there, which one works, i dont know, but it works! :D thanks anyway for your reply!
Reply
:iconthetinyshow:
hello. I really need help with an animation. Its due next month and I have no experience with sculpting characters on blender. I need some animators and sculptors to help with this film.
Reply
:iconthetinyshow:
I can animate though, mostly need sculptors.
Reply
:iconnakos:
=NAkos Jan 31, 2013  Hobbyist General Artist
Hi! I need a little help with texturing in Blender internal render at 2.26. I made a glass, and I want a sticker on it. I UV unwrapped it and placed the texture on it. The problem is I see the texture from the inside of the glass too.

Is there a way to tell blender that I only want to see the texture only on the outside (the other side would be the assigned material).
Reply
:icondreadknight666:
~DreadKnight666 Jan 31, 2013  Professional Digital Artist
Don't have the inside material affected by the UV map and don't have the textures assigned to it.
Reply
:iconnakos:
=NAkos Jan 31, 2013  Hobbyist General Artist
There is no inside material. I have a material for the whole glass and I have a selected line of faces that have an assigned material with the texture.
Reply
:icondreadknight666:
~DreadKnight666 Jan 31, 2013  Professional Digital Artist
Your problem is probably the crappy unwrapping then xD
The glass has thickness to it, right? Don't assign the sticker to the UV space for both sides then.
Reply
(1 Reply)
:iconnakos:
=NAkos Jan 31, 2013  Hobbyist General Artist
Its 2.6 :P Sorry :P
Reply
:icondreadknight666:
~DreadKnight666 Jan 31, 2013  Professional Digital Artist
Check out the wiki regarding the UV project modifier [link]
Reply
:iconnakos:
=NAkos Jan 31, 2013  Hobbyist General Artist
These are helpful :D Thank you :)
Reply
(1 Reply)
:icondreadknight666:
~DreadKnight666 Jan 31, 2013  Professional Digital Artist
You could try projecting a decal [link]
If it's for a game model, you can bake it in the texture, provided you UV is decent :P
Reply
:iconliark2z:
~liark2z Jan 20, 2013  Hobbyist Digital Artist
hi I need some help. Im using blender 2.6, the thing is that I'm trying to rigg a character I modeled using the mirror modifier I end modeling and aply the mirror, now is just a mesh but when I add the bones on pose mode and move then the mesh moves as a mirror, what Im doing wrong? please help t.t sorry my english
Reply
:icondreadknight666:
~DreadKnight666 Jan 21, 2013  Professional Digital Artist
Check how your left/right vertex groups are assigned to the bones/rig.
Also, you could share the blend if that doesn't do the trick.
Reply
:iconliark2z:
~liark2z Jan 22, 2013  Hobbyist Digital Artist
it worked thanks you! I have another question if you can help me, how can I make automatic keyframes in animation for the whole armature, each time I animate some bones in differents frames the others bones stays without keyframe like it got no inital keyframe to make an interpolation, so how can I add keyframes without moving anything? sorry my english and sorry if it is a very noob question xD thanks for your time
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